Title                 : Anomaly Deimos (version 1.1)
Filename              : andeimos.wad
Version               : 1.0
Release date          : December 9, 2023
Author                : Thundercunt
Contact	              : PM me on Doomer Boards (https://doomer.boards.net/user/169) 
						or ZDoom Forums (https://forum.zdoom.org/memberlist.php?mode=viewprofile&u=3477)

Description           : An Episode 2 remake for Doom 2 with 8 maps (Fortress of Mystery not included).
                        Requires a Boom-compatible source-port:
						DSDA-Doom: recommended;
						PrBoom: should be playable, but ambient sounds won't work;
						GzDoom: set sector Light mode to Doom and brightness to 0 or lower. Jumping is not allowed;
						DoomRetro: not recommended. There will be many palette fuck-ups and other graphical glitches.
						
New levels              : 8
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Build Time              : 113 days
Editors used            : Ultimate Doom Builder, Slade3, Whacked4, TuxGuitar, Paint.net,
						  Doom Text Generator

Known Bugs              : Random signal 11 crashes during final boss fight (DSDA Doom).
						  Map04 red key may spawn on an incovenient place. If that happens,
						  wait 90 seconds and the door will automatically open. Then use 
						  the teleporter to get the key.

Credits

Permissions have NOT been obtained from original authors for any of 
their resources modified or included in this file. Please contact me
if I used any of your stuff without permission or without giving proper
credit. You may use anything that was made by me with the condition
you credit me. Since I don't even know if I have permission to use 
any of this shit listed below, I can't say for sure that you are allowed
to use resources made by others. Use them at your own risk.

Maps					: Thundercunt
Music					: Thundercunt, EXCEPT
							MAP06: Doom 64 MIDI that I can't remember the author;
							Intermission: MIDI rendition of Demilich - When the Sun Drank the Weight of Water, sequenced by Mateo Cassullo.
Textures				: Quake 1, Quake 2, Chasm: The Rift, 2muchbrown, Clive Barker's Undying, Doom 3, Gothic Texture Pack
						  Sky textures from Necromantic Thirst and NeoDoom
Sprites					:
						Weapon sprites (except BFG, Chaingun and Pistol) from Black Ops by VGA
						Pistol sprites from Black Gloves for the Doomguy by Grimm
						Blood sprites from Doom Noir by Jon Dowland
						Pickup sprites that are not from Doom 64 by Thundercunt
						Ambient sounds from Doom 3, Quake 2 and some other games
						
						Sprite 			Source						Author
						BAL1			Doom 64
						BAL2
						BAL7
						BKEY
						YKEY
						RKEY
						FBXP
						COL1
						COL2
						SMIT
						MANF
						SOUL
						BFGG			R667						NMN, Zero Prophet, Reactor, Kronos, Midway
						CHFG			R667						Eriance, Z86
						POSS			R667						Eriance, ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon, scalliano
						SP01			R667						Vader, DBThanatos
						SP02			R667						Logan MTM, Ghastly_dragon, Xim
						SP03			R667						yuraofthehairfan, zrrion the insect, Eriance, Ozymandias81
						SP05			R667						Eriance
						SP09			R667						Jimmy91, Yurithehairfan
						SPID			R667						Xaser, Quasar
						SPOS			R667						Mark Quinn, Vegeta, Xim, Ghastly_dragon, MagicWazard
						TROO			R667						Amuscaria
						BOS2			ClassicD3 Monsters			???
						BOSS			ClassicD3 Monsters			???
						SKEL			ClassicD3 Monsters			???
						SKUL			ClassicD3 Monsters			???
						SP00			ClassicD3 Monsters			???
						SP04			ClassicD3 Monsters			???
						CYBR			ClassicD3 Monsters			???
						BSPI			Doom 2016/Eternal Monsters	ID Software, Midway,  LittleWhiteMouse, Jimmy, Jimmy91, Logan McCloud, Craneo
						SP07			Doom 2016/Eternal Monsters	Vader, Finalizer, HorrorMovieGuy, Raymoohawk, Damien Daurio
						PAIN			DoomRL Monsters				Skulltag team
						SARG			DoomRL Monsters				Gez
						STIM			NeoDoom						???
						SMGT			Hexen
						COL3			?							???
						FATB			?
						TRE1			?							???
						SP66			?							??? Contact me if you know who made these


Changelog:

Version 1.0 	December 9, 2023 (Initial Release)
Version 1.1 	January 18, 2024
	- Increased attack speed for weapons. Weapons now use smoother animations from BlackOps.wad. For balance, a few enemies got slight buffs and pain chance reductions;
	- Levels now feature a much richer variety of ambient sounds (DSDA-Doom or GzDoom only);
	- MAP04 boss fight has been made slightly less awful by adding a pillar for you to take cover;
	- Most of the flagrant graphical glitches have been fixed on Doomretro, but I haven't tested the entire wad to be sure. Still, Doomretro is not recommended because of the lack of support for ambient sounds (Doomretro-exclusive feature: you can gib pinkies and cacodemons).