Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

Doom version = 21
Patch format = 6


Thing 24 (Dopefish)
Hit points = 5000
Alert sound = 0
Attack sound = 87
Pain chance = 0
Pain sound = 101
Death frame = 745
Exploding frame = 0
Speed = 12
Width = 2097152
Height = 5242880
Mass = 10000
Missile damage = 10
Action sound = 87
Respawn frame = 0

Thing 25 (Yorp)
Initial frame = 731
Hit points = 1
First moving frame = 729
Injury frame = 729
Pain chance = 0
Pain sound = 0
Close attack frame = 763
Far attack frame = 763
Death frame = 766
Death sound = 103
Speed = 10
Height = 3670016
Bits = 4718598

Thing 116 (Garg)
Initial frame = 732
Hit points = 100
First moving frame = 740
Attack sound = 66
Injury frame = 740
Pain sound = 66
Far attack frame = 750
Death frame = 777
Death sound = 104
Speed = 8
Height = 3670016
Mass = 10000
Missile damage = 5
Bits = 4719622

Frame 726
Sprite subnumber = 32768

Frame 727
Sprite subnumber = 32769

Frame 728
Sprite subnumber = 32768
Duration = 1
Next frame = 728

Frame 729
Sprite number = 52
Sprite subnumber = 32771
Duration = 4

Frame 730
Sprite number = 52
Sprite subnumber = 32772
Duration = 4
Next frame = 729

Frame 731
Sprite number = 52
Sprite subnumber = 32768
Duration = 10
Next frame = 731

Frame 732
Sprite number = 95
Sprite subnumber = 32768
Duration = 6

Frame 733
Sprite number = 95
Sprite subnumber = 32769
Duration = 6

Frame 734
Sprite number = 95
Sprite subnumber = 32770
Duration = 6

Frame 735
Sprite number = 95
Sprite subnumber = 32771
Duration = 6
Next frame = 732

Frame 736
Sprite subnumber = 32769
Duration = 0

Frame 737
Sprite subnumber = 32769
Duration = 15

Frame 738
Sprite subnumber = 32770
Duration = 15

Frame 739
Sprite subnumber = 32769
Duration = 5
Next frame = 738

Frame 740
Sprite number = 95
Sprite subnumber = 32772

Frame 741
Sprite number = 95
Sprite subnumber = 32773
Duration = 4
Next frame = 740

Frame 742
Sprite number = 1
Sprite subnumber = 0
Duration = 1
Next frame = 728

Frame 743
Sprite number = 95
Duration = -1
Next frame = 0

Frame 744
Sprite subnumber = 32772
Duration = 10
Next frame = 747

Frame 745
Sprite subnumber = 32771
Duration = 20
Next frame = 744

Frame 746
Sprite subnumber = 32775
Duration = -1

Frame 747
Sprite subnumber = 32773
Duration = 10

Frame 748
Sprite subnumber = 32774
Duration = 10
Next frame = 749

Frame 749
Sprite subnumber = 32775
Duration = 40
Next frame = 746

Frame 750
Sprite number = 95
Sprite subnumber = 32768
Duration = 10

Frame 751
Sprite number = 95
Sprite subnumber = 32772
Duration = 0

Frame 752
Sprite number = 95
Sprite subnumber = 32772
Duration = 2

Frame 753
Sprite number = 95
Sprite subnumber = 32773
Duration = 2
Next frame = 752

Frame 754
Sprite number = 1

Frame 755
Sprite number = 1

Frame 756
Sprite number = 1

Frame 757
Sprite subnumber = 32775

Frame 758
Sprite subnumber = 32774

Frame 759
Sprite subnumber = 32773

Frame 760
Sprite subnumber = 32772

Frame 761
Sprite subnumber = 32771

Frame 762
Sprite subnumber = 32771

Frame 763
Sprite subnumber = 32768
Duration = 6
Next frame = 764

Frame 764
Sprite subnumber = 32769

Frame 765
Sprite subnumber = 32768
Next frame = 767

Frame 766
Sprite subnumber = 32773
Duration = 0
Next frame = 774

Frame 767
Sprite subnumber = 32770

Frame 768
Sprite subnumber = 32768

Frame 769
Sprite subnumber = 32769

Frame 770
Sprite subnumber = 32768

Frame 771
Sprite subnumber = 32770
Next frame = 729

Frame 772
Sprite number = 95
Sprite subnumber = 32775
Duration = -1

Frame 773
Sprite number = 1
Sprite subnumber = 0

Frame 774
Sprite subnumber = 32773
Duration = 0

Frame 775
Sprite subnumber = 32773
Duration = 5
Next frame = 776

Frame 776
Sprite subnumber = 32774
Duration = 5
Next frame = 775

Frame 777
Sprite number = 95
Sprite subnumber = 32774
Duration = 12
Next frame = 743

Pointer 388 (Frame 700)
Codep Frame = 774

Pointer 408 (Frame 731)
Codep Frame = 174

Pointer 409 (Frame 732)
Codep Frame = 174

Pointer 410 (Frame 733)
Codep Frame = 174

Pointer 411 (Frame 734)
Codep Frame = 174

Pointer 412 (Frame 735)
Codep Frame = 174

Pointer 413 (Frame 736)
Codep Frame = 157

Pointer 415 (Frame 738)
Codep Frame = 590

Pointer 417 (Frame 740)
Codep Frame = 176

Pointer 418 (Frame 741)
Codep Frame = 176

Pointer 419 (Frame 743)
Codep Frame = 160

Pointer 421 (Frame 746)
Codep Frame = 783

Pointer 422 (Frame 750)
Codep Frame = 184

Pointer 423 (Frame 751)
Codep Frame = 590

Pointer 426 (Frame 777)
Codep Frame = 190

Text 164 166
CONGRATULATIONS, YOU'VE FOUND THE SECRET
LEVEL! LOOKS LIKE IT'S BEEN BUILT BY
HUMANS, RATHER THAN DEMONS. YOU WONDER
WHO THE INMATES OF THIS CORNER OF HELL
WILL BE.AS YOU ENTER THE STRANGE PORTAL, YOU
EMERGE... ON MARS! YET THINGS ARE NOT
QUITE HOW YOU REMEMBER. THIS REALM
EVOKES AN UNCANNY FEELING:
A KEEN SENSE OF OF DEJA VU...

Text 92 93
CONGRATULATIONS, YOU'VE FOUND THE
SUPER SECRET LEVEL!  YOU'D BETTER
BLAZE THROUGH THIS ONE!
AS YOU DIVE INTO THE WELL,
A MADDENING PHRASE ECHOES
IN YOUR HEAD.

"SWIM, SWIM, HUNGRY..."



Text 17 16
level 1: entryway1: loading bay  

Text 19 16
level 2: underhalls2: the compound 

Text 20 20
level 3: the gantlet3: water main       

Text 18 16
level 4: the focus4: the terminal 

Text 26 24
level 5: the waste tunnels5: the boiler           

Text 20 20
level 6: the crusher6: the gorge        

Text 20 20
level 7: dead simple7: counterpoint     

Text 25 24
level 8: tricks and traps8: starstruct, inc.     

Text 16 16
level 9: the pit9: the gambit   

Text 24 24
level 10: refueling base10: reservoirs          

Text 29 28
level 11: 'o' of destruction!11: the garrison            

Text 21 20
level 12: the factory12: the shipyard    

Text 18 16
level 13: downtown13: the wharf   

Text 25 24
level 14: the inmost dens14: flooded library     

Text 25 24
level 15: industrial zone15: the causeway        

Text 17 16
level 16: suburbs16: cul-de-sac  

Text 19 16
level 17: tenements17: the precinct

Text 23 20
level 18: the courtyard18: the sanctum     

Text 21 20
level 19: the citadel19: bedlam          

Text 17 17
level 20: gotcha!20: leap of faith

Text 17 16
level 21: nirvana21: exile       

Text 23 20
level 22: the catacombs22: borderlands     

Text 24 24
level 23: barrels o' fun23: the crucible        

Text 19 19
level 24: the chasm24: crushed spirits

Text 20 20
level 25: bloodfalls25: dead sea        

Text 29 28
level 26: the abandoned mines26: damned strait!          

Text 23 20
level 27: monster condo27: the bloodwash   

Text 26 24
level 28: the spirit world28: abyss               

Text 24 24
level 29: the living end29: the mortal coil     

Text 21 20
level 30: icon of sin30: hell on earth   

Text 21 20
level 31: wolfenstein31: vorticon        

Text 16 18
level 32: grosse32: well of wishes

Text 4 4
SSWVDOPE

Text 4 4
KEENYORP

Text 4 4
SMT2GARG
